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Baby Steps First Hands-On Preview: You've Got to Fall Before You Walk

Baby Steps combination of an unconventional control scheme, physics, and an open world with no map seems like a winning recipe to encourage players to engage with the world around them as they navigate a world full of obstacles,
The article from IGN provides a hands-on preview of "Baby Steps," a new game by the developers of "Getting Over It with Bennett Foddy" and "QWOP." In "Baby Steps," players control Nate, a man who has regressed to infancy, learning to walk again through a physics-based gameplay system that emphasizes realistic movement mechanics. The game features a unique control scheme where each leg is controlled independently, leading to humorous and often frustrating attempts at walking. The setting is a serene, mountainous landscape, with a narrative delivered through a narrator who offers both encouragement and philosophical musings. The game's design aims to evoke a mix of emotions, from frustration to joy, as players experience the challenges of basic locomotion, all underscored by a soothing soundtrack and the potential for emergent gameplay moments.

Read the Full IGN Article at:
https://www.ign.com/articles/baby-steps-first-hands-on-preview-youve-got-to-fall-before-you-walk